Sales Figures

Last updated: May 13, 2026

Overview

This page aggregates publicly-documented commercial sales figures for Sierra games. Computer-game sales data is notoriously fragmentary — pre-2000 figures are mostly self-reported by Sierra and rarely audited; post-2000 figures rely on NPD Group, GfK Chart-Track, or developer disclosures. Treat every number on this page as approximate-and-as-of-disclosure-date unless specifically cited to an audited source (e.g., a 10-K SEC filing).

For the corporate-financial context (Sierra On-Line’s IPO, acquisition prices), see Corporate Lineage. For year-by-year release context, see Timeline 1980-1999.


Mega-sellers (≥500,000 lifetime units)

These are the Sierra titles with the strongest documented commercial performance.

GameLifetime salesSource / context
King’s Quest V500,000+ worldwideSierra confirmed by 1993; ~160K in first 3 months, 300K within 15 months1
Phantasmagoria~1,000,000 worldwideRoberta Williams interview, 2022 (Kotaku)2
Half-Life9,300,000+ retail (pre-Steam)Valve disclosure 20083
King’s Quest: Mask of Eternity~750,000Louis Castle (Westwood) estimate 20024
Hoyle Official Book of Games: Volume 1250,000+ in first yearHalcyon Days interview with Warren Schwader5
Multiple Half-Life expansion packs (Opposing Force, Blue Shift)1,000,000+ eachValve / Gearbox disclosures6

Strong commercial titles (100,000–500,000 units)

GameLifetime salesSource
King’s Quest (1984)800,000+ across series by 1988 (IBM PCjr + ports)Sierra Newsletter Winter 19887
King’s Quest IV300,000+Sierra Annual Report 1989
King’s Quest VI300,000–400,000Estimated from Sierra’s late-1990s acquisition-target retrospectives8
Quest for Glory I~250,000Cole interview retrospective
Gabriel Knight: Sins of the Fathers~300,000Jane Jensen interview9
The Beast Within: A Gabriel Knight Mystery~250,000Jane Jensen interview
Betrayal at Krondor~250,000Dynamix-era retrospective
Caesar II~200,000Impressions-era documentation
Caesar III500,000+Sierra/Vivendi sales disclosure10
Homeworld500,000+Relic/Sierra disclosure11
Homeworld 2250,000+Relic disclosure

Mid-tier (50,000–100,000 units)

Many SCI-era Sierra adventures fell in this range — commercially viable but not mega-hits.

Specific figures for these are largely undocumented in primary sources.


Development budget data

Where development costs are publicly documented:

GameBudgetSource
King’s Quest~$850,000 (1983-84 dollars)The Digital Antiquarian12
Phantasmagoria$4,500,000Sierra disclosure; major contributor to the 1995 fiscal year13
The Beast Within$2,500,000Jane Jensen interview
Mask of Eternity~$3,000,000RPG Codex retrospective
Homeworld~$3,000,000Relic disclosure

Corporate sales / market-cap data

For context on Sierra’s overall scale:

YearAnnual revenueNotes / Source
1985~$3.5MSierra Newsletter, pre-IPO disclosures
1988~$25MSierra IPO prospectus (SEC EDGAR)
1992~$70MSierra Annual Report
1995~$120MSierra Annual Report
1996~$150MPre-CUC acquisition financials14

CUC International paid approximately $1.06 billion in stock for Sierra in July 1996 (deal closed February 1997).15 At the time, this was one of the largest video-game industry acquisitions on record.

After the various ownership transitions, individual Sierra-title revenue is not consistently broken out in parent-company filings.


Sales-data caveats

  • Self-reported Sierra figures (1980s-1990s) were not third-party audited until the company went public in 1988, and even then SEC filings disclosed aggregate-not-per-title sales.
  • “500,000 units sold” press claims were sometimes lifetime worldwide figures and sometimes North American first-year — context matters.
  • Modern digital re-release sales (GOG, Steam) are rarely disclosed publicly by Activision Blizzard / Microsoft.
  • Hoyle franchise sales are particularly opaque — Encore Software (the 2007-2016 publisher) did not disclose unit figures.

For the most accurate single-title sales context, the Sierra IPO prospectus and 10-K filings (1988-1996) on SEC EDGAR are the canonical primary source.16


See Also

References

Footnotes

  1. Wikipedia — King’s Quest V — Sales documentation

  2. Kotaku — Roberta Williams interview 2022 — Phantasmagoria sales recall

  3. Valve press release 2008 — Half-Life 9.3M sales — Valve sales disclosure

  4. Game Studies — Louis Castle interview — Castle estimate of Mask of Eternity sales

  5. Halcyon Days — Warren Schwader interview — Hoyle V1 250K first-year

  6. GearboxGearbox Software — Opposing Force sales — Half-Life expansion sales context

  7. Sierra Newsletter — Winter 1988 — KQ series sales documentation

  8. The Digital Antiquarian — Sierra under CUC — Pre-acquisition sales context

  9. Adventure Classic Gaming — Jane Jensen interview — GK sales recall

  10. GameSpot — Caesar III sales — Vivendi sales disclosure

  11. Relic Entertainment press archive — Homeworld sales

  12. The Digital Antiquarian — King’s Quest budget — KQ development cost

  13. Sierra annual report 1995 — Phantasmagoria budget impact

  14. LA Times — CUC acquires Sierra — Pre-acquisition revenue context

  15. NY Times — CUC buys Sierra — $1.06B deal documentation

  16. SEC EDGAR — Sierra On-Line filings — Primary financial filings