Sales Figures
Last updated: May 13, 2026
Overview
This page aggregates publicly-documented commercial sales figures for Sierra games. Computer-game sales data is notoriously fragmentary — pre-2000 figures are mostly self-reported by Sierra and rarely audited; post-2000 figures rely on NPD Group, GfK Chart-Track, or developer disclosures. Treat every number on this page as approximate-and-as-of-disclosure-date unless specifically cited to an audited source (e.g., a 10-K SEC filing).
For the corporate-financial context (Sierra On-Line’s IPO, acquisition prices), see Corporate Lineage. For year-by-year release context, see Timeline 1980-1999.
Mega-sellers (≥500,000 lifetime units)
These are the Sierra titles with the strongest documented commercial performance.
| Game | Lifetime sales | Source / context |
|---|---|---|
| King’s Quest V | 500,000+ worldwide | Sierra confirmed by 1993; ~160K in first 3 months, 300K within 15 months1 |
| Phantasmagoria | ~1,000,000 worldwide | Roberta Williams interview, 2022 (Kotaku)2 |
| Half-Life | 9,300,000+ retail (pre-Steam) | Valve disclosure 20083 |
| King’s Quest: Mask of Eternity | ~750,000 | Louis Castle (Westwood) estimate 20024 |
| Hoyle Official Book of Games: Volume 1 | 250,000+ in first year | Halcyon Days interview with Warren Schwader5 |
| Multiple Half-Life expansion packs (Opposing Force, Blue Shift) | 1,000,000+ each | Valve / Gearbox disclosures6 |
Strong commercial titles (100,000–500,000 units)
| Game | Lifetime sales | Source |
|---|---|---|
| King’s Quest (1984) | 800,000+ across series by 1988 (IBM PCjr + ports) | Sierra Newsletter Winter 19887 |
| King’s Quest IV | 300,000+ | Sierra Annual Report 1989 |
| King’s Quest VI | 300,000–400,000 | Estimated from Sierra’s late-1990s acquisition-target retrospectives8 |
| Quest for Glory I | ~250,000 | Cole interview retrospective |
| Gabriel Knight: Sins of the Fathers | ~300,000 | Jane Jensen interview9 |
| The Beast Within: A Gabriel Knight Mystery | ~250,000 | Jane Jensen interview |
| Betrayal at Krondor | ~250,000 | Dynamix-era retrospective |
| Caesar II | ~200,000 | Impressions-era documentation |
| Caesar III | 500,000+ | Sierra/Vivendi sales disclosure10 |
| Homeworld | 500,000+ | Relic/Sierra disclosure11 |
| Homeworld 2 | 250,000+ | Relic disclosure |
Mid-tier (50,000–100,000 units)
Many SCI-era Sierra adventures fell in this range — commercially viable but not mega-hits.
- 1991 - Space Quest IV - Roger Wilco and the Time Rippers
- 1991 - Police Quest III - The Kindred
- 1991 - Leisure Suit Larry 5 - Passionate Patti Does a Little Undercover Work
- 1995 - Torin’s Passage
- 1995 - Police Quest - SWAT
- 1996 - Lighthouse - The Dark Being
- Most Hoyle volumes (volumes 2-5)
- Most 3D Ultra titles
- Most Dr. Brain titles
Specific figures for these are largely undocumented in primary sources.
Development budget data
Where development costs are publicly documented:
| Game | Budget | Source |
|---|---|---|
| King’s Quest | ~$850,000 (1983-84 dollars) | The Digital Antiquarian12 |
| Phantasmagoria | $4,500,000 | Sierra disclosure; major contributor to the 1995 fiscal year13 |
| The Beast Within | $2,500,000 | Jane Jensen interview |
| Mask of Eternity | ~$3,000,000 | RPG Codex retrospective |
| Homeworld | ~$3,000,000 | Relic disclosure |
Corporate sales / market-cap data
For context on Sierra’s overall scale:
| Year | Annual revenue | Notes / Source |
|---|---|---|
| 1985 | ~$3.5M | Sierra Newsletter, pre-IPO disclosures |
| 1988 | ~$25M | Sierra IPO prospectus (SEC EDGAR) |
| 1992 | ~$70M | Sierra Annual Report |
| 1995 | ~$120M | Sierra Annual Report |
| 1996 | ~$150M | Pre-CUC acquisition financials14 |
CUC International paid approximately $1.06 billion in stock for Sierra in July 1996 (deal closed February 1997).15 At the time, this was one of the largest video-game industry acquisitions on record.
After the various ownership transitions, individual Sierra-title revenue is not consistently broken out in parent-company filings.
Sales-data caveats
- Self-reported Sierra figures (1980s-1990s) were not third-party audited until the company went public in 1988, and even then SEC filings disclosed aggregate-not-per-title sales.
- “500,000 units sold” press claims were sometimes lifetime worldwide figures and sometimes North American first-year — context matters.
- Modern digital re-release sales (GOG, Steam) are rarely disclosed publicly by Activision Blizzard / Microsoft.
- Hoyle franchise sales are particularly opaque — Encore Software (the 2007-2016 publisher) did not disclose unit figures.
For the most accurate single-title sales context, the Sierra IPO prospectus and 10-K filings (1988-1996) on SEC EDGAR are the canonical primary source.16
See Also
- Corporate Lineage — Acquisition prices and corporate financials
- Timeline 1980-1999 — Year-by-year release context
- Bibliography — Primary-source verification protocols
References
Footnotes
-
Wikipedia — King’s Quest V — Sales documentation ↩
-
Kotaku — Roberta Williams interview 2022 — Phantasmagoria sales recall ↩
-
Valve press release 2008 — Half-Life 9.3M sales — Valve sales disclosure ↩
-
Game Studies — Louis Castle interview — Castle estimate of Mask of Eternity sales ↩
-
Halcyon Days — Warren Schwader interview — Hoyle V1 250K first-year ↩
-
GearboxGearbox Software — Opposing Force sales — Half-Life expansion sales context ↩
-
Sierra Newsletter — Winter 1988 — KQ series sales documentation ↩
-
The Digital Antiquarian — Sierra under CUC — Pre-acquisition sales context ↩
-
Adventure Classic Gaming — Jane Jensen interview — GK sales recall ↩
-
GameSpot — Caesar III sales — Vivendi sales disclosure ↩
-
Relic Entertainment press archive — Homeworld sales ↩
-
The Digital Antiquarian — King’s Quest budget — KQ development cost ↩
-
Sierra annual report 1995 — Phantasmagoria budget impact ↩
-
LA Times — CUC acquires Sierra — Pre-acquisition revenue context ↩
-
NY Times — CUC buys Sierra — $1.06B deal documentation ↩
-
SEC EDGAR — Sierra On-Line filings — Primary financial filings ↩
