Space Quest: Vohaul Strikes Back
Last updated: May 27, 2026
Overview
Space Quest: Vohaul Strikes Back is a non-commercial fan-made sequel to Sierra On-Line’s beloved Space Quest series, developed by a volunteer team known as Team VSB using the Adventure Game Studio engine.12 Released on December 22, 2011, the game represents one of the most ambitious fan projects in adventure gaming history, having been in development for over nine years beginning in April 2002.3 The game features space janitor Roger Wilco facing off against his resurrected arch-nemesis Sludge Vohaul on the treacherous ice world of Radon, where he must outwit an army of simian commandos and lead an indigenous revolution.4
The project stands as “arguably the largest Space Quest game ever created,” surpassing even the official Sierra installments in scope.5 With approximately 90 playable rooms, 70 speaking characters, 8,000 lines of dialogue, 7,700 sprites, 50 pieces of music, 80 inventory items, and 60-70 unique ways for Roger Wilco to die, the game demonstrates the extraordinary dedication of its creators.1 Rock, Paper, Shotgun praised it as “an excellent tribute to the series and a very enjoyable game in its own right,” while GameCola’s Nathaniel Hoover went so far as to call it “the best adventure game I’ve ever played.”67
The game was distributed entirely free of charge, as Team VSB never obtained official licensing rights from Activision, the current rights holder of the Space Quest property.8 As the developers stated in their FAQ: “Vohaul Strikes Back was made by the fans for the fans. It has never been the intention of Team VSB to gain money from this project.”9 Original Space Quest co-creator Scott Murphy gave the project his blessing. “I’m impressed you’re all putting so much effort into it through your passion for adventure games,” Murphy told Shacknews, adding, “It’s great to know that there’re people like you guys out there. You and your team have my blessing.”10
Game Info
Developer: Team VSB1 Designer: Frederik Olsen, Patrick C. Johnston, Andres Kalle, Chris Ushko, Martin DeMontfort2 Publisher: Team VSB (Freeware)9 Engine: Adventure Game Studio1 Platforms: Windows, Linux, Mac OS X3 Release Year: 2011 Series: Space Quest Protagonist: Roger Wilco Sierra Lineage: Fan Game
Story Summary
The game takes place immediately after the events of Space Quest IV, finding Roger Wilco enjoying a well-deserved vacation with his girlfriend Beatrice Wankmeister on the romantic planet Romanticon VII.11 Their peaceful getaway is interrupted when gorilla soldiers discover a floppy disk containing a backup of Sludge Vohaul’s consciousness, setting in motion the villain’s resurrection and return to villainy.12 Beatrice, who is revealed to be pregnant and hoping to marry Roger, watches as her paramour is once again pulled into cosmic conflict.13
Vohaul, having been defeated twice before by the bumbling janitor, embarks on his most ambitious revenge scheme yet.4 Roger finds himself transported to the ice world of Radon, where Vohaul has established his new base of operations with an army of simian commandos at his disposal.4 The robot body housing Vohaul’s consciousness is humorously powered by a hamster running in a wheel, maintaining the series’ tradition of absurdist comedy.13
As Roger navigates the treacherous frozen landscape and infiltrates Vohaul’s fortress, he encounters the indigenous Furkunz people who have been oppressed by the mad scientist’s regime.4 The janitor-turned-hero must rally these natives in revolution while solving puzzles and avoiding the countless deadly traps that await him at every turn. A choice will ultimately be made as “Roger delves into the depths of madness to challenge Vohaul in the ultimate mind game and restore peace to the planet.”2
In a departure from the official series’ typical endings, Vohaul Strikes Back concludes with an unexpected twist: Roger and Vohaul actually become friends, with the villain undergoing a “Heel-Face Turn” in what TV Tropes describes as a “Lighter and Softer” resolution compared to the canon Space Quest games.12 The game features multiple endings, including both “Paragon” and “Renegade” variations depending on player choices throughout the adventure.8
Gameplay
Interface and Controls
According to Sierra Chest, the gameplay “was modeled after the original mouse interface from the Sierra series (minus a smell function), with a few design elements borrowed from LucasArts games such as floating text and multiple dialog options.”2 As GameCola’s Nathaniel Hoover observed, the developers “have come up against all the moon logic, loopy interfaces, timer glitches, obnoxious characters, dopey backtracking, misleading feedback, drastic shifts in tone, and convoluted plot twists the Sierra and LucasArts adventure game catalogs have to offer—and they’ve learned all the right lessons from them.”7
The game presents itself in third-person perspective with 2D animated graphics, using stylized art throughout.14 All dialogue is text-driven, as the planned voice pack was never completed, though the developers stated their intention to add speech as a future add-on.15 The control scheme uses standard point-and-click mechanics with an inventory system containing up to 80 different items players can collect and combine.1
Structure and Progression
The game spans approximately 90 playable screens across multiple distinct environments:1
- Romanticon VII: The opening vacation planet where Roger’s adventure begins
- Radon Ice World: The treacherous frozen planet serving as the main setting, featuring “gorgeous” ice landscapes8
- Al’s Beach Resort: A relaxation locale with both interior and exterior areas16
- The Caves: Underground exploration sections
- Furkunz Village: Home of the indigenous people Roger must recruit
- Boot Camp: Military training facility
- The Sewers: Underground passages featuring a memorable penguin encounter6
- Vohaul’s Fortress: The villain’s main stronghold including jail, library, and shuttle bay
- The Moon Base: Additional facility location
- The Mines: Mining complex exploration
- Vohaul’s Lair: The final confrontation area
- Vohaul’s Mind: Surreal mental landscape for the climactic “ultimate mind game”2
Puzzles and Mechanics
True to Space Quest tradition, the game features extensive inventory-based puzzles with over 80 collectible items to discover and utilize.1 The puzzle design intentionally borrows from both Sierra and LucasArts traditions while smoothing the more punishing aspects of classic Sierra adventures.2 However, the game maintains the series’ beloved “fun death” philosophy, offering 60-70 unique and often humorous ways for Roger to meet his demise.1
The game includes a memorable password system with security questions that feature characteristically snarky responses to incorrect answers, including a “Forgot password?” link that appears after several failed guesses.12
Reception
Contemporary Reviews
Space Quest: Vohaul Strikes Back received overwhelmingly positive reviews from gaming publications upon its release, with critics praising its faithful recreation of the Space Quest atmosphere and impressive scope for a fan project.
Rock, Paper, Shotgun’s Richard Cobbett acknowledged the game has a “shaky start” but concluded: “Give it an hour or so to get past the shaky start, and Vohaul Strikes Back becomes both an excellent tribute to the series and a very enjoyable game in its own right.”6 He called it “funny, surprisingly long, and well worth the download.”6
Adventure Gamers’ Rob Murrant, writing in the site’s “Following Freeware” column, praised the visual presentation: “VSB is like a combination of SQ5 and 6, with the former’s pastel-painted backdrops and rich vivid colours, all done in a higher resolution than any of the original series’ titles.”11 He concluded: “Vohaul Strikes Back is an excellent indie release, and one that no Space Quest fan should miss.”11
Just Adventure’s Greg Collins awarded the game 4 Golden Mops (out of 5), stating: “Sure, the animation of the sprites is a bit crude, but this is another excellent, professionally wrought AGS adventure that probably took thousands of man-woman-robot hours to lovingly complete.”17 He added: “You can’t spell ‘sequel’ without ‘S’ and ‘Q.‘”17
IndieGames.com’s Cassandra Khaw headlined her piece “Space Quest fans? This is where you start rejoicing.” She concluded that VSB made up for its lacking voice pack with charm, charisma and humor.18
Shacknews’ Jeff Mattas reported the game is “well written and funny, and seems to do an adept job at capturing the irreverent style and humor of its six official predecessors.”10
GameCola’s Nathaniel Hoover provided perhaps the most enthusiastic assessment, declaring VSB the best adventure game he had ever played—including the good Monkey Islands—and the magazine rated it 9 (Excellent).7
Modern Assessment
The game has maintained its positive reputation within the adventure gaming community, particularly among Space Quest enthusiasts. Community member jkohen captured the sentiment shared by many players: “An astounding remake of one of Sierra’s most excellent classic ga— no, wait, this is a completely original fan game that matches the best of Sierra’s productions and tops it with zannier humor and lots of passion.”4 Another reviewer observed: “This game is so faithful to the Sierra SQ games that I can hear the original narrator reading the lines.”4
Not all reviews were uniformly positive, however. GOG forum user cbingham offered a more mixed assessment, praising the visuals—“The good about this game is that the backgrounds is beautiful. The pictures for the ice planet are just gorgeous”—while criticizing the recycled antagonist: “Vohaul’s been done. Come up with new villains for crying out loud.”8 Reviewing for Adventure Gamers, Rob Murrant pointed out a clash between background and character art, while adding that, once well into the story, players would barely notice the two contrasting styles.11
Aggregate Scores:
- MobyGames: 81% critics (3 ratings), 4.4/5 players (2 ratings)15
- IMDB: 7.1/10 (11 votes)19
- Adventure Game Studio: 91% Overall Enjoyment5
Development
Origins
Development of Space Quest: Vohaul Strikes Back began on April 28, 2002, driven by passionate Space Quest fans who wanted to continue Roger Wilco’s adventures after Sierra abandoned the series following Space Quest 6 in 1995.2 The project represented the first original Space Quest game of this scale since that final official installment, making it a significant undertaking for the fan community.20
According to Sierra Chest, VSB “was the first full-length hi-res Space Quest fan-game ever released,” positioning it as the first of the “Big Three” fan games—shortly followed by Infamous Adventures’ Space Quest 2 VGA and Box of Mystery’s Space Quest: Incinerations.2 Their goal was to capture the spirit of the original Sierra games while learning from the design lessons of both Sierra and LucasArts adventures over the years.7
Team VSB operated with a clear philosophy: the game would always remain free due to its use of Sierra’s intellectual property. As developer pcjsq explained: “We didn’t get any rights, that’s mainly why we gave it away free.”8 The FAQ reinforced this: “Due to the nature of this game, it will always remain a freebie.”9
Production
The development process stretched over nine years, involving multiple major iterations and four complete staff overhauls.2 The volunteer nature of the project meant progress was dependent on contributors’ spare time, leading to the extended timeline. Reviewing the finished game, Just Adventure’s Greg Collins observed that VSB “probably took thousands of man-woman-robot hours to lovingly complete.”17
The technical approach combined multiple software tools and methodologies. 2D animations were created in Flash while 3D elements were produced in Maya.9 Music was composed using FL Studio, and audio editing was performed in Audacity.9 For collaboration and project management, the team utilized Subversion/TortoiseSVN for version control, MediaWiki for documentation, and phpBB forums for communication.9
The visual style intentionally echoed the pastel-painted backdrops and rich vivid colors of Space Quest 5 and 6, rendered at a higher resolution than any of the original series’ titles.11 The game mixed hand-painted backgrounds with Flash animation to create its distinctive aesthetic.2
Design:
- Project Leads: pcj, olzen (Frederik Olsen)
- Designers: Frederik Olsen, Patrick C. Johnston (pcj), Andres Kalle, Chris Ushko, Martin DeMontfort
Art:
- Background/Sprite Artist: Chris Ushko (also worked on Space Quest: Incinerations)
Music & Audio:
- Primary Composer: Frederik Olsen (olzen)
- Additional Composers: Robert Bäckman, Matthew Chastney, Robert Piwowarczyk, Nigel Thomas, Raggit
Additional Team:
- Total of 46 people credited (36 developers, 10 thanks)15
Technical Achievements
Space Quest: Vohaul Strikes Back was built using Chris Jones’ Adventure Game Studio (AGS), the same free engine that powered numerous other fan-made adventure games.5 According to Sierra Chest, in terms of puzzles, locations, dialogue and characters, VSB is “the largest Space Quest game to date.”2
The production values approached professional quality despite the fan-made nature of the project. The combination of hand-painted backgrounds with Flash animation created visuals that, while occasionally showing their amateur origins in sprite animation, presented gorgeous environmental art particularly notable in the ice planet sequences.817
Technical Specifications
Windows Version:4
- Resolution: 800x600
- Color Depth: 32-Bit Colour
- Media: Digital download (278,000 kB / ~278 MB)4
- Game Engine: Adventure Game Studio
Content Specifications:1
- Playable Rooms: Approximately 90
- Speaking Characters: 70
- Lines of Dialogue: 8,000
- Sprites: 7,700
- Music Tracks: 50 pieces
- Inventory Items: 80
- Unique Death Scenes: 60-70
Cut Content
The most significant planned feature that never materialized was the voice pack intended to add full speech to the game.15 Shortly after release, a Team VSB member commenting on IndieGames.com noted they had already begun work on a voice pack for the game.18 The talkie version was planned to include not only voice acting but also a substantial number of bugfixes.9 However, despite these stated intentions, the voice pack was never completed and released.3
Version History
| Version | Date | Platform | Notes |
|---|---|---|---|
| 1.0 | December 22, 2011 | Windows | Initial release3 |
| 1.0 | December 23, 2011 | Windows (AGS listing) | Alternative date reported4 |
| 1.0 | 2011 | Linux, Mac OS X | Cross-platform release5 |
Technical Issues
Some players reported compatibility issues common to AGS games. One commenter on IndieGames.com described being able to launch the game, but with mouse clicks failing to register and a blank screen—events only advancing when the window was minimized and restored.18 Just Adventure’s Greg Collins noted that he had trouble getting the game to launch until he tossed the config file, suggesting potential installation or configuration conflicts.17
Easter Eggs and Trivia
Space Quest: Vohaul Strikes Back contains numerous Easter eggs and pop culture references in keeping with the series tradition:21
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Star Wars Reference: Two gorilla soldiers named Norm and Ted engage in dialogue parodying the famous “disturbance in the Force” scene. Norm: “Ted, I just felt a great disturbance in the Force… It was as if… as if thousands of tiny snowflakes suddenly cried out in terror… and were suddenly silenced.” Ted: “You should really cut down on the sugar, Norm.”12
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King’s Quest References: A shop contains King’s Quest-related Easter eggs and references21
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Pac-Man Toys: The “little shop” location features Pac-Man toys among its merchandise21
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Penguin Encounter: An unexpected penguin encounter occurs in the sewer section6
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Space Quest 3 Music: The end credits feature Space Quest 3 music “with upgraded technology”8
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Secret Developer’s Room: Showing the Highly-Reflective Octuple-Thick Pseudo-Morphed Windshield Glass to every character in the game (including the snowman and all the people in the easter egg room) unlocks a secret developers’ ending22
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Team Cameo Room: A secret code hidden in a puzzle signature (featuring “Astrochicken Forever”) unlocks access to a team cameo room in the fortress22
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Never’s Remote Easter Egg: Using Never’s Remote in Never’s office changes the music to the game’s theme song22
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Running Gag: The game features a recurring joke about Roger trying to impress people with a plastic bucket22
Multiple Endings
The game features multiple endings depending on player choices throughout the adventure:8
- Paragon Ending: The heroic resolution path
- Renegade Ending: The alternative morality path
- Secret Developer’s Ending: Unlocked by showing the Highly-Reflective Octuple-Thick Pseudo-Morphed Windshield Glass to every character in the game22
Both standard endings involve Roger and Vohaul ultimately becoming friends, with Vohaul undergoing a redemption arc—described as a “Heel-Face Turn” and “Lighter and Softer” than the canonical Space Quest games.12
Voice Cast
The game was released without voice acting, with all dialogue presented as text.15 A voice pack was planned and reportedly in development following the initial release, but was never completed.18
| Character | Voice Actor |
|---|---|
| Self | Joop Katana (credited on IMDB)19 |
The Space Quest II VGA remake that released alongside Vohaul Strikes Back featured Josh Mandel voicing “David Letterdroid” in that game’s new introduction sequence, demonstrating the fan community’s access to voice talent including original Sierra voice actors.6
Legacy
Sales and Commercial Impact
As a free fan game, Space Quest: Vohaul Strikes Back generated no direct revenue, with the developers explicitly rejecting any commercial exploitation: “Then you got ripped off. Due to the nature of this game, it will always remain a freebie.”9 The game accumulated 3,376 downloads on the Adventure Game Studio website as of available tracking data.4
Awards
Space Quest: Vohaul Strikes Back earned recognition at the 2011 AGS Awards, the Adventure Game Studio community’s annual celebration of fan-made adventures:23
- Winner: Best Non-Player Character (2011 AGS Awards)
- Nominee: Best Gameplay (2011 AGS Awards)
- Nominee: Best Background Art (2011 AGS Awards)
- Nominee: Best Music (2011 AGS Awards)
Fan Projects
Space Quest: Vohaul Strikes Back was released as part of a remarkable cluster of Space Quest fan releases, with Rock, Paper, Shotgun observing that for a classic series to get one fan-made sequel was an achievement, but “to get three in one month is unprecedented”:6
- Space Quest II VGA: “An excellent remake of a deeply awful game” by Infamous Adventures, featuring modernized graphics and interface6
- Space Quest: Incinerations: A project that “completely re-imagines the whole Space Quest series as a sci-fi action thriller”6
Several authors from Team VSB, most notably Chris Ushko, also contributed to Space Quest: Incinerations, creating a productive cross-pollination between fan projects.3 Incinerations was notably designed so that “the Space Quest characters and references could be ripped out and replaced with original ones in the event of a Cease and Desist” from the rights holders.6
Related Publications
The game included a PDF manual accessible through the start menu folder, providing players with background information and instructions.13
Critical Perspective
Space Quest: Vohaul Strikes Back represents a landmark achievement in fan-made adventure gaming, demonstrating that dedicated volunteers could produce content matching or exceeding the scope of professional releases. The nine-year development cycle reflects both the challenges and possibilities of community-driven game development before crowdfunding platforms made such ambitious projects more sustainable.
The game’s significance extends beyond its considerable length and polish. By receiving explicit blessing from original Space Quest co-creator Scott Murphy, the project bridged the gap between fan tribute and quasi-official continuation in a way few amateur productions achieve.10 Its release alongside two other major Space Quest fan projects in the same month was, in Rock, Paper, Shotgun’s words, “unprecedented” for a dormant classic series—evidence that Roger Wilco’s adventures remained relevant nearly two decades after Sierra’s final official entry.6
The project also showcased the maturation of the Adventure Game Studio community, with review aggregation showing the game achieved professional-level scores despite its amateur origins. Just Adventure’s assessment that the game “probably took thousands of man-woman-robot hours to lovingly complete” speaks to both the labor involved and the community’s capacity to sustain long-term creative endeavors.17 For Space Quest fans, Vohaul Strikes Back stands as definitive proof that the janitor-turned-hero still has stories worth telling.
Downloads
Purchase / Digital Stores
- Not currently available on GOG or Steam
- Adventure Game Studio – Free download
Download / Preservation
- Internet Archive – Archived copy24
Official Website
Related Games
Space Quest: Vohaul Strikes Back positions itself as a direct sequel to the official Space Quest series, taking place immediately after Vohaul’s defeat in Space Quest IV, according to Adventure Gamers’ Rob Murrant.11 The game references all previous Space Quest titles and serves as a bridge to fellow fan project Space Quest: Incinerations.7 As Sierra Chest summarizes the setup: “He’s defeated Vohaul twice before - what’s one more time?”2
The developers describe the game as combining elements of “SQ5 and 6” in its visual presentation,11 while the narrative tone is characterized as “Lighter and Softer” than the canonical entries.12 The project includes numerous references and callbacks to the official series, with the Space Quest 3 theme appearing in the end credits and various Easter eggs referencing earlier games throughout.8
Fan Game Timeline:
- Previous: N/A (first in fan timeline)
- Next: Space Quest: Incinerations (2012)
See Also
- 2001 - King’s Quest I VGA Remake
- 2001 - Space Quest - The Lost Chapter
- 2002 - King’s Quest II+ - Romancing the Stones
- 2003 - Space Quest 0 - Replicated
- 2006 - King’s Quest III Remake (Infamous Adventures)
- 2008 - Quest for Glory II VGA Remake
- 2010 - The Silver Lining
- 2011 - King’s Quest III Redux - To Heir is Human
- 2011 - Space Quest II VGA Remake
- 2012 - Space Quest - Incinerations
- 2021 - King’s Quest IV Retold
- 2025 - SCP Sierra Conversion Project
References
Footnotes
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Wikipedia – Space Quest: Vohaul Strikes Back – technical specifications, development timeline, content statistics ↩ ↩2 ↩3 ↩4 ↩5 ↩6 ↩7 ↩8 ↩9
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Sierra Chest – Vohaul Strikes Back General Info – designer credits, development history, technical approach ↩ ↩2 ↩3 ↩4 ↩5 ↩6 ↩7 ↩8 ↩9 ↩10 ↩11 ↩12 ↩13
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Wikipedia – Space Quest: Vohaul Strikes Back – release date, platforms, development history, cut content ↩ ↩2 ↩3 ↩4 ↩5
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Adventure Game Studio – Game #1509 – release date, technical specs, user reviews, download statistics ↩ ↩2 ↩3 ↩4 ↩5 ↩6 ↩7 ↩8 ↩9 ↩10
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Alchetron – Space Quest: Vohaul Strikes Back – development statistics, awards, platform information ↩ ↩2 ↩3 ↩4
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Rock, Paper, Shotgun – Roger Wilco Not Over And Out – Richard Cobbett review, Easter eggs, fan project coverage ↩ ↩2 ↩3 ↩4 ↩5 ↩6 ↩7 ↩8 ↩9 ↩10 ↩11
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GameCola – Space Quest: Vohaul Strikes Back Review – Nathaniel Hoover review, score, design analysis ↩ ↩2 ↩3 ↩4 ↩5
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GOG Forums – Vohaul Strikes Back Discussion – user reviews, developer comments, multiple endings ↩ ↩2 ↩3 ↩4 ↩5 ↩6 ↩7 ↩8 ↩9
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Team VSB FAQ (Archived) – development philosophy, technical tools, freeware status ↩ ↩2 ↩3 ↩4 ↩5 ↩6 ↩7 ↩8 ↩9
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Shacknews – Space Quest 2 Fan-Made Remake and Unofficial Sequel – Jeff Mattas preview, Scott Murphy quote ↩ ↩2 ↩3
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Adventure Gamers – Freeware Roundup (Archived) – Steve Brown review, visual analysis, story setup ↩ ↩2 ↩3 ↩4 ↩5 ↩6 ↩7
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TV Tropes – Space Quest: Vohaul Strikes Back – plot details, trope analysis, Star Wars reference ↩ ↩2 ↩3 ↩4 ↩5 ↩6
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Adventurespel.nl – Walkthrough – story background, gameplay details, hamster wheel trivia ↩ ↩2 ↩3
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Adventure Gamers – Game Database – genre classification, presentation style, plot summary ↩
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MobyGames – Space Quest: Vohaul Strikes Back – credits, ratings, voice pack status ↩ ↩2 ↩3 ↩4 ↩5 ↩6
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Sierra Chest – Music Tracks – complete soundtrack listing, location names ↩
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Just Adventure – Fan Games Review (Archived) – Greg Collins review, score, technical issues ↩ ↩2 ↩3 ↩4 ↩5 ↩6
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IndieGames.com (Archived) – Cassandra Khaw review, voice pack development announcement ↩ ↩2 ↩3 ↩4
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IMDB – Space Quest: Vohaul Strikes Back – user rating, cast credits, release information ↩ ↩2
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Metacritic – Space Quest: Vohaul Strikes Back – release date, publisher info, series significance ↩
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MobyGames – Screenshots – Easter egg documentation, visual commentary ↩ ↩2 ↩3
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Sierra Chest – Walkthrough – secret endings, Easter eggs, running gags ↩ ↩2 ↩3 ↩4 ↩5
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AGS Awards 2011 (Archived) – award wins and nominations, file size ↩
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Internet Archive – Space Quest: Vohaul Strikes Back – preservation download, release metadata ↩
