Fan Remake Projects

Last updated: May 8, 2026

When Sierra Entertainment stopped making classic adventure games, the fan community stepped in. These dedicated groups have spent decades creating faithful VGA remakes, enhanced editions, and spiritual successors to Sierra’s beloved franchises—all available for free.


Overview

The Sierra fan remake community emerged in the early 2000s, driven by fans who grew up with AGI and early SCI games and wanted to see them reimagined with modern VGA graphics, point-and-click interfaces, and full voice acting.

Most fan remakes use Adventure Game Studio (AGS), a free engine designed specifically for creating point-and-click adventure games in the Sierra/LucasArts tradition.


Major Fan Development Teams

AGD Interactive (AGDI)

Founded: 2001 (originally as Tierra Entertainment) Website: agdinteractive.com Status: Active (commercial work via Himalaya Studios)

AGD Interactive is the most celebrated fan remake team, known for high-quality King’s Quest and Quest for Glory remakes. The company was founded by Britney K. Brimhall and Christopher T. Warren.1

On December 10, 2003, they rebranded from “Tierra Entertainment” to “AGD Interactive” (AGD stands for “Anonymous Game Developer”), with the lead designers credited as “Anonymous Game Designer #1” and “Anonymous Game Developer #2.”2

Released Games:

Notable Achievements:

  • King’s Quest II+ won the 2002 AGS Awards for Best Game, Best Story, Best Animation, Best Music, Best Scripting, and Best Documentation3
  • Quest for Glory II VGA was called “one of the best fan remakes of a video game ever” by Polygon4
  • When KQ1 VGA released in August 2001, sales of Sierra’s official King’s Quest VIII: Mask of Eternity skyrocketed5

Version Updates:

  • King’s Quest I v4.0 (2009) — Added narration vocals, removed “walking dead” situations
  • King’s Quest II v3.0 (2009) — Enhanced backgrounds, narrator vocals, character lip-syncing
  • Quest for Glory II v2.0 (2011) — PC and Mac versions with extensive improvements

Commercial Work: AGDI founded Himalaya Studios for original commercial games:


Infamous Adventures / Infamous Quests

Founded: ~2006 Website: infamous-adventures.com (now redirects to Itch.io) Status: Active

Infamous Adventures (later Infamous Quests) creates VGA remakes and original adventure games. Known for their Space Quest II and King’s Quest III remakes.

Released Remakes:

Original Games:

  • 2014Quest for Infamy — Status: Released, Download: Steam
  • 2015Order of the Thorne - The King’s Challenge — Status: Released, Download: Steam
  • TBD — Quest for Infamy: Roehm to Ruin — In Development — —
  • TBD — Order of the Thorne: Fortress of Fire — ~75% complete — —
  • TBD — King’s Quest IV Remake — In Development — —

Notes:

  • Space Quest II VGA filled a gap that AGDI left when they cancelled their SQ2 remake2
  • Quest for Infamy is a spiritual successor to Quest for Glory, featuring anti-hero William Roehm
  • Order of the Thorne draws inspiration from King’s Quest’s fairy tale style

Phoenix Online Studios (The Silver Lining)

Founded: 2000 (as Phoenix Online) Website: postudios.com Status: Commercial studio (Cognition series)

Originally created “King’s Quest IX: Every Cloak Has a Silver Lining” as a fan sequel to King’s Quest VIII. After receiving cease-and-desist letters from Vivendi, they negotiated a fan license and released the game under a new title.

Released Games:

The Silver Lining History:

  • Originally titled “King’s Quest IX: Every Cloak Has a Silver Lining”
  • Received cease-and-desist from Vivendi in 2002
  • Negotiated fan license in 2005 under condition of removing “King’s Quest” from title
  • Episode 1 released July 10, 2010
  • Development stalled after Episode 4; Episode 5 was never completed

Space Quest Fan Games

Multiple teams have created Space Quest fan games over the years:

Space Quest: Vohaul Strikes Back notably contains 60-70 unique death scenes, continuing the series’ tradition of creative player deaths.


Magic Quest Entertainment (KQ4 Retold)

Website: AGS Forums Status: Active


Other Notable Fan Projects

Pierre Gilhodes (Gobliiins)

The original artist and designer from Coktel Vision’s Gobliiins series has created fan sequels:

Gobliins 6 is a direct sequel to Gobliins 2, bringing back Fingus and Winkle against villain Karcassio.

Al Emmo

A Leisure Suit Larry-inspired comedy adventure by the AGDI team under their commercial studio.


Sierra Alumni Projects

Many original Sierra designers have created spiritual successors through crowdfunding:

The Two Guys from Andromeda (SpaceVenture)

Scott Murphy and Mark Crowe, creators of Space Quest, launched SpaceVenture via Kickstarter in 2012:

The Coles (Quest for Glory)

Corey Cole and Lori Ann Cole, creators of Quest for Glory:

Jane Jensen (Gabriel Knight)

Jane Jensen, creator of Gabriel Knight:

Ken & Roberta Williams (Colossal Cave)

Ken Williams and Roberta Williams, Sierra founders:

Al Lowe (Leisure Suit Larry)

Al Lowe, creator of Leisure Suit Larry:


Amiga Enhancement Projects

Sierra Conversion Project (SCP)

Founded: ~2024 Origin: Spain Key Members: DaRaSCo, kikems (AmigaWave), Estrayk Status: Active

The SCP Sierra Conversion Project enhances Sierra’s notoriously poor Amiga ports by extracting, improving, and re-injecting graphics. Unlike VGA remakes that rebuild games from scratch, SCP preserves the original SCI engine while fixing the graphical compromises that made Sierra’s Amiga conversions inferior to DOS versions.

Released Enhancements:

In Development:

GameProgress
Conquests of the Longbow90%
Space Quest IV (Full Remaster)75%

Technical Approach:

  • Uses Amiga-native tools (ImageFX, PPaint, Adpro)
  • Reconstructs color palettes to better match DOS VGA originals
  • Includes MIDI support via Roland MT-32/mt32-pi
  • Proves Sierra could have done better in the 1990s with existing tools

Community:


How to Play Fan Remakes

Requirements

Most fan remakes are built with Adventure Game Studio and require:

  • Windows — Native support
  • macOS — Some games have Mac ports; others work via Wine
  • Linux — Run via Wine or native AGS builds

Installation

  1. Download from the developer’s website
  2. Extract the archive
  3. Run the executable
  4. No installation required for most AGS games

ScummVM Support

Recent versions of ScummVM support AGS games, allowing fan remakes to run on:

  • Steam Deck
  • Android
  • iOS
  • Retro handhelds

Quality Comparison

ProjectGraphicsVoice ActingMusicPolish
AGDI King’s Quest I⭐⭐⭐⭐⭐Full voiceOrchestratedExcellent
AGDI King’s Quest II+⭐⭐⭐⭐⭐Full voiceOrchestratedExcellent
AGDI King’s Quest III Redux⭐⭐⭐⭐⭐Full voiceOrchestratedExcellent
AGDI Quest for Glory II⭐⭐⭐⭐⭐Full voiceOrchestratedExcellent
Infamous KQ3⭐⭐⭐⭐Full voiceEnhancedVery Good
Infamous SQ2 VGA⭐⭐⭐⭐Full voiceEnhancedVery Good
The Silver Lining⭐⭐⭐⭐Full voiceOriginalGood (incomplete)
KQ4 Retold⭐⭐⭐⭐Full voice (v2)EnhancedGood

Most fan remakes operate under unofficial tolerance or negotiated fan licenses:

  • AGDI — Operated with apparent tolerance from Sierra/Vivendi; no official license confirmed2
  • Phoenix Online — Received cease-and-desist, then negotiated limited fan license for The Silver Lining
  • Current status — With Sierra IP now owned by Microsoft (via Activision Blizzard acquisition), legal landscape is uncertain

Note: Fan remakes require owning the original games for some content (typically optional).


Resources

Community Sites

Development Tools

  • Adventure Game Studio — Free engine for creating adventure games
  • SCI Companion — Tool for modifying original SCI games

See Also


References

Footnotes

  1. AGD Interactive About Page — Founding information, team credits

  2. Wikipedia – AGD Interactive — Name change history, “Anonymous Game Developer” origin 2 3

  3. Adventure Gamers – KQ2+ Review (archived) — 2002 AGS Awards

  4. Polygon – Best Fan Remakes — QFG2 VGA praise

  5. Just Adventure – State of Adventure Gaming (archived) — KQ8 sales boost after KQ1 VGA release