Quest for Infamy

Last updated: March 11, 2026

Overview

Quest for Infamy is a hybrid point-and-click adventure game and RPG developed by Infamous Quests and released in 20141. The game was created as a spiritual successor to Sierra’s Quest for Glory series, allowing players to experience the classic adventure game formula from the perspective of an anti-hero rather than a traditional protagonist2. Built using Adventure Game Studio (AGS), Quest for Infamy deliberately evokes the classic Sierra adventure game aesthetic with hand-drawn graphics and full voice acting3.

The game follows Mr. Roehm, a scoundrel on the run from his latest scrape who finds himself trapped in a valley until he completes a dangerous mission4. Originally conceived to take place in Spielburg Valley as the villain’s perspective on Quest for Glory, the final released version takes place in an original setting but maintains the inspiration from Sierra’s classic adventure games and RPGs of the 1990s5. The project was successfully funded through a Kickstarter campaign launched on July 6, 2012, marking the transition of the development team from fan remake creators to commercial game developers6.7

Story Summary

Quest for Infamy centers around Mr. Roehm, a rogue who is trying to start his life over after running away from a shady past1. The protagonist finds himself in the town of Volksville, where he witnesses a public execution by the Sheriff and begins to integrate with the local community10. Roehm is not free to leave the valley until he completes a horrendously dangerous mission involving the mysterious Killington family story and a quest to eliminate the leader of the Morroi cult11.

The game’s narrative deliberately positions Roehm as an anti-hero rather than a traditional villain. As developer Steven Alexander explained, the character is “someone who is not a goody two shoes hero type, someone who is often on the wrong side of the law…but at heart is not a person of evil intent. Mostly just out for themselves”8. This Han Solo-type character allows players to “lie, cheat, and steal your way through tales of charming villainy with multiple endings”12.

Gameplay

Interface and Controls

Quest for Infamy features a classic point-and-click interface that deliberately evokes Sierra’s adventure games of the 1990s13. Players control the game using mouse input to interact with the environment, characters, and inventory14. The game includes over 200 rooms to explore and more than 50 NPCs to interact with throughout the adventure14.

Structure and Progression

The game follows a traditional adventure game structure with multiple acts, including detailed progression through Act One and Act Two with specific objectives and locations10. Players can choose their path to infamy by selecting one of three character classes: the sneaky rogue, the bold brigand, or the crafty sorcerer, each offering different gameplay approaches15. The game features multiple paths and branching storylines that create different experiences with each playthrough15.

Puzzles and Mechanics

Quest for Infamy combines traditional point-and-click adventure puzzles with RPG elements2. The game includes a combat system, though reviews noted this as one of the weaker elements of the gameplay experience16. Players must navigate various challenges including infiltrating the Morroi stronghold through multiple approaches such as the front gate or sewers11. The game also features a unique item called ‘Smeat’ that can replenish health, increase maximum health, and provide infamy points11.

Reception

Contemporary Reviews

PublicationScoreNotes
RPG Fan80/100”A lovingly-crafted though flawed adventure in the Sierra mold”13
IGN Italia83/100Praised everything except fighting, map absence, and exploration freedom17
The Digital Fix70/100”An extremely rough diamond, buried under one too many layers of mess”17
GamingTrend70/100”A near perfect recreation of point-and-click adventure games of the past”18
Pure Nintendo7.5/10Positive Switch port review16
Cubed38/10Favorable review of classic adventure elements16
Adventure Gamers60/100”Ambitious, often entertaining homage impaired by uneven humour and lacklustre combat”17
PC Invasion5/10”Unlikely to live in infamy. Let down by dull combat and puzzle design”16

Modern Assessment

Quest for Infamy received a Metacritic score of 63 on PC19, indicating mixed to average reviews. The game was more favorably received by RPG-focused publications, with RPGFan giving it 80/100 and praising it as paying homage to Sierra’s legacy20. User reviews have been more positive, with GOG.com showing a 3.9/5 rating from 41 reviews4 and itch.io ratings of 4.8/5 and 4.5/512. Modern console ports have received more critical assessments, with TheXboxHub giving it 2.5/5 and noting issues with voice acting quality21.

Development

Origins

Quest for Infamy originated from the development team at Infamous Quests, which was founded in 2012 by former members of Infamous Adventures after their successful fan remakes of King’s Quest III and Space Quest II2. The initial concept was to create a game where players could return to Spielburg Valley in the role of the villain, inspired by Sierra’s Quest for Glory series5. However, the final version moved away from direct Quest for Glory connections to create an original setting while maintaining the inspirational elements5.

Production

The game was successfully funded through a Kickstarter campaign launched on July 6, 2012, allowing the team to transition from fan remake creators to commercial developers6. The campaign exceeded its $25,000 target, demonstrating strong community support for the project and validating the demand for spiritual successors to classic Sierra adventure games. Development took approximately two years following the successful crowdfunding campaign5. The team adopted the motto “JUST FINISH IT” during development, recognizing that many similar fan projects failed due to being too team-driven without focused leadership8.

Key development challenges included balancing the anti-hero character concept. As developer Shawn Mills explained: “One of the first things we realized is that evil and being a ‘bad guy’ are different things. Evil is by definition insanity. If we just allowed the player character to walk into a village and kill all the people, well…you can’t tell much of a story from that point”8. This philosophical approach to character design allowed the developers to create a morally grey protagonist without descending into nihilism or glorifying genuine evil.

Technical Achievements

Quest for Infamy was created using Adventure Game Studio (AGS), the same engine used for many modern adventure game productions3. The game features hand-crafted retro-style graphics designed to evoke the classic era of adventure gaming15. The soundtrack, composed by James Mulvale and Ash 25, includes over 97 tracks supporting various atmospheric situations from light-hearted to epic, goofy to sinister22. The game includes full voice acting with a cast including Steve Patrick, Sean Pratt, Christian Bell, and Matthew C. Larsen23.

Legacy

Quest for Infamy won four Adventure Game Studio awards in 2014, including Best Character Lead for Roehm, Best Puzzles, Best Music & Sounds, and Best Gameplay2. The game was also nominated for Best Writing (Comedy) at the Aggie Awards and received Top 100 Nominations on IndieDB2. These accolades from the indie gaming community validated the developers’ approach to creating a modern game that honored Sierra’s legacy while establishing its own identity.

Commercial Success and Community Reception

The success of Quest for Infamy demonstrated the viability of crowdfunded spiritual successors to classic Sierra adventure games. The game’s favorable reception on GOG (3.9/5 from 41 reviews) and itch.io (4.8/5 and 4.5/5) demonstrated strong community appreciation despite more mixed professional reviews412. Developer Shawn Mills expressed enthusiasm for returning to the series, stating “Quest for Infamy is one of the greatest things I’ve done in my life, so I’d love to go back to that well again!”8

Modern Platform Expansion

The game has been ported to modern consoles including Nintendo Switch, PlayStation 4/5, and Xbox platforms, published by Ratalaika Games in 20229. This console expansion brought the game to audiences beyond traditional PC gamers, though professional console reviews were more critical than user reviews, with TheXboxHub noting voice acting quality issues21. Regardless, the availability on modern platforms ensured that Quest for Infamy reached a new generation of players interested in classic-style adventure games.

Modern Adventure Game Tribute

Quest for Infamy demonstrated that classic adventure game design remained viable for modern audiences through faithful homage to the Sierra tradition2. The game’s success proved ongoing demand for character-driven narrative experiences and point-and-click adventure mechanics3.

Development Challenges and Success

The game overcame development hurdles to deliver a production-quality adventure game through community support3.

The successful Kickstarter campaign demonstrated significant market demand for traditional adventure game design3.

Downloads

Purchase / Digital Stores

Download / Preservation

  • Not available on preservation sites (commercial release)

See Also

The successful Kickstarter campaign demonstrated that there remained significant market demand for traditional adventure game design3.

References

Footnotes

  1. Adventure Game Database – - Game description and premise 2

  2. Wikipedia - Infamous Quests – - Developer information and basic game details 2 3 4 5 6 7 8

  3. PC Gaming Wiki – - Technical specifications and engine information 2 3 4 5 6

  4. GOG.com – - Official game description 2 3

  5. Wikipedia - Infamous Adventures – - Original concept vs. final release details 2 3 4

  6. Sierra Chest – - Kickstarter campaign announcement 2

  7. Wikipedia - Kickstarter Success Stories – - Successful crowdfunding campaign details

  8. HardcoreGaming101 – - Developer interview with design credits 2 3 4 5

  9. Quest for Infamy Official Website – - Platform availability information 2

  10. HubPages Walkthrough - Act One – - Game opening and setting description 2

  11. HubPages Walkthrough - Act Two – - Main quest objectives and game mechanics 2 3

  12. itch.io - Infamous Quests – - Official game features description 2 3

  13. RPGFan Review – - Interface and gameplay analysis 2

  14. Quest for Infamy About Page – - Technical requirements and control information 2

  15. FreeGOGPCGames – - Character class options 2 3

  16. OpenCritic – - Combat system criticism 2 3 4

  17. Metacritic – - Professional review scores and quotes 2 3

  18. OpenCritic – - GamingTrend review

  19. Steam Store Page – - Metacritic score reference

  20. PopMatters Review – - Sierra legacy assessment

  21. TheXboxHub Review – - Console port review and voice acting criticism 2

  22. VGMdb – - Soundtrack details and composer information

  23. Quest for Glory Fandom – - Voice cast information