Welcome, Fellow Adventure Seeker

Sierra Vault Pull up a pixelated barstool and mind the slime on the floor—this vault is the digital equivalent of rummaging through Sir Graham's attics, Roger Wilco's mop bucket, and Gabriel Knight's case files all at once. Leisure Suit Larry left the key under the fern, Cedric the Owl has been told to stay quiet, and we promise the Narrator won't deduct points for reading the welcome mat. If you grew up swapping floppies or arguing about parser verbs, you're in the right place. If you didn't… well, we still have snacks.

From the parser-driven adventures of the 1980s through the multimedia extravaganzas of the 1990s, this archive documents Sierra’s complete legacy—flagship series, hidden gems, acquired studios like Dynamix and Impressions, fan remakes, and spiritual successors from Sierra alumni still making games today.

507 games · 57 designers · 46 years of history (1980–2026) · 24,000+ research sources · 15–40 citations per page

Jump Right In


Explore the Archive

Flagship Series

The adventures that defined a generation:

SeriesGamesCreatorDescription
King’s Quest10Roberta WilliamsFairy tale adventures in the kingdom of Daventry
Space Quest7Two Guys from AndromedaSci-fi comedy with janitor hero Roger Wilco
Leisure Suit Larry9Al LoweAdult comedy following Larry Laffer’s misadventures
Quest for Glory5Lori & Corey ColeRPG-adventure hybrid with character classes
Police Quest6Jim Walls / Daryl GatesRealistic police procedural simulations
Gabriel Knight4Jane JensenSupernatural mystery and horror
Laura Bow2Roberta WilliamsMurder mystery whodunits

Sierra Hidden Gems

Dynamix & Action

Simulations, adventures, and shooters:

Strategy & Simulation

Empire building and racing:

Fan Remakes & Projects

Free fan-made games keeping Sierra classics alive:

Alumni & Spiritual Successors

Original games from Sierra veterans:


What’s New (2022–2026)

See News & Updates for further detail on releases and project updates.

Recent Releases & Updates

DateProjectTeamStatus
Feb 2026[[2026 - Gobliins 6Gobliins 6: The Madmen of the Year 1000]]Pierre Gilhodes
Jan 2026SCP Amiga RemastersDaRaSCo & kikemsSQ4, KQ5, PQ3 released
Dec 2025SpaceVenture v2Two Guys from AndromedaReleased
Nov 2025KQ4 Retold VGA + TalkieMagic Quest EntertainmentVoice acting added
Jul 2024KQ1 VGA v4.2 RC1AGD InteractiveEngine upgrade, modern OS compatibility
May 2024Homeworld 3Blackbird InteractiveReleased
Mar 2024Tribes 3: RivalsProphecy GamesReleased
Aug 2023Summer Daze: Tilly’s TaleLori & Corey ColeReleased
Jun 2023Gobliiins 5Pierre GilhodesReleased
Feb 2023Pharaoh: A New EraTriskell InteractiveReleased
Jan 2023Colossal CaveKen & Roberta WilliamsReleased

In Development

ProjectTeamStatus
Quest for Infamy: Roehm to RuinInfamous QuestsVoice recording final phase
SCP Conquests of the LongbowDaRaSCo & kikems~90% complete
King’s Quest IV RemakeInfamous AdventuresActive development
SCP Space Quest IV Full RemasterDaRaSCo & kikems~75% complete
Order of the Thorne: Fortress of FireInfamous QuestsOn hold — ~75% complete
Gabriel Knight 4: Five HeartsJane JensenAwaiting MS approval
Hero-U SequelCorey & Lori ColeSeeking funding

More Ways to Browse

GuideDescription
Release TimelineEvery game from 1980–2025, chronologically
Engine IndexAGI, SCI0–SCI32, Dynamix engines, modern Unity/Unreal
Platform GuideDOS, Windows, Mac, Amiga, consoles, and how to play today
Buying GuideGOG, Steam, Game Pass Retro Classics, collectors
Compatibility GuideScummVM, DOSBox, patches, and known issues
Designer Index57 designers, programmers, composers, and artists
Sierra HistoryThe rise and fall of Sierra On-Line

About This Archive

Every page follows a consistent structure—overview, story, gameplay, development, reception, legacy, and references—so you always know where to look. Each entry is backed by 15–40+ citations from MobyGames, Wikipedia, fan wikis, magazine scans, interviews, and contemporary reviews.

How It's Built

This archive evolved through several generations of AI tooling, with human editorial review at every stage:

  1. Grok — Initial game page drafts and research gathering
  2. ChatGPT — Expanded content generation and source synthesis
  3. ChatGPT Codex — Batch processing scripts and validation tooling
  4. Claude Code — Quality scoring systems and automated fixes
  5. OpenClaw + Claude — Current system: autonomous content generation, dual-model scoring (Claude + GPT), and continuous quality monitoring with local Ollama models (Llama, Qwen) for validation

Human oversight: Every page reviewed and approved before publishing.

Research Tools: Brave Search API, ScraperAPI, DuckDuckGo, Kagi FastGPT, MobyGames, Wikipedia, fan wikis, magazine archives

Publishing: Obsidian vault → GitHub → sierravault.net via Obsidian Publish | Mirror: quartz.sierravault.net

Every claim is traceable to cited sources. If you spot an error, let us know.

What's Included

  • Core Sierra (1980–1999): The golden age of adventure games
  • Post-Sierra continuations: Vivendi and Activision-era sequels
  • Acquired studios: Dynamix, Impressions, Papyrus, Relic, Coktel Vision, and more
  • Partner studios: Where Sierra funded development or had creative involvement (Valve, Monolith, Massive, Troika)
  • Fan projects: VGA remakes, fan sequels, and community-driven games
  • Alumni successors: Original games by Sierra veterans

If it has traceable Sierra DNA, it belongs here.

Selection Methodology

This archive focuses on Sierra as a creative entity, not merely as a publisher or distributor. Games qualify if Sierra:

  • Developed the game directly through Sierra On-Line or internal studios
  • Owned the studio that created it (Dynamix, Impressions, Bright Star, etc.)
  • Funded development with meaningful creative partnership (Valve’s Half-Life, Relic’s Homeworld, Monolith’s No One Lives Forever)
  • Continued a franchise that originated with Sierra
  • Was the primary brand on the box (not distribution-only arrangements)

Not included: Games where Sierra only handled distribution without creative involvement, or licensed titles developed entirely by external studios with no Sierra DNA. This keeps the focus on what made Sierra special as a game-making company rather than documenting every box that happened to have Sierra’s logo.


Browsing Tips

Navigation

  • Use Series Continuity links at the bottom of each page to follow franchises chronologically
  • Check the Cancelled Games section for lost legends like Space Quest 7, King’s Quest IX, LSL8, and Precinct
  • Designer pages link to every game they worked on with their specific role
  • Save often, look behind waterfalls, and don’t forget to check the trash can

Get Involved

SierraVault is open source! Browse the code, report issues, or contribute content:

🔗 GitHub Repository

Created by @d4rkwyng · Questions, corrections, or citation leads? @Sierra_Vault on X


Unofficial fan archive. Not affiliated with Sierra On-Line, Vivendi, Activision, or Microsoft. All trademarks belong to their respective owners.


Last synced from GitHub · March 27, 2026 at 04:55 PM MDT